This fledgling series, I found out by trawling through Wikipedia a bit, is called “After the War,” and that’s a fitting title if ever I heard one.
The book has extreme Dungeons and Dragons energy. You could use the setting for a game with absolutely no issue, and even the pattern of events in the book feels episodic in the way that a long-running campaign does. What’s really interesting, though, is that the book opens in the aftermath of that long-running campaign. The Big Bad is dead; the gang broke up, and our protagonist already has the endgame-level weapon, an infinitely sharp sword. (Her first side quest, for reference, is trying to find a scabbard that will last for more than a couple hours, so she can walk around without worrying about accidentally cutting off someone’s leg by bumping into them.)
What I really liked about the book is that it’s all about the forgotten bits of world building. Sure, the Big Bad is dead, but that doesn’t change the fact that he’d assembled a massive army, half of which were unnatural abominations created via dark magic. The lands he conquered are still devastated. The nations he crushed don’t magically spring back into being; their scattered (and, largely, dismembered) peoples can’t just reappear back in their homelands, none the worse for the wear. And the grand coalition, all the free nations of the world banding together to fight against the army of darkness? Well, politics kicked back into gear pretty quickly.
“Redemption’s Blade” is one of the best books I’ve read recently, and I can absolutely recommend it to. Give it a read.