As a bit of a peek behind the scenes at how far out I occasionally write these reviews, I read this over Thanksgiving weekend, which was approximately the perfect time to read it. Great way to kick-start the Christmas spirit!
It’s been long enough since I read any of the Young Wizards book that this feels like a strange homecoming; everything is familiar, but some of the details I can’t quite recall. The introduction mentioning where, exactly, in the timeline this took place was a helpful bit of grounding, and I loved some of the little world-building touches like Carmela having employee-level access to the systems at the Crossings. (Which, really, makes a lot of sense—not only is she good friends with the guy running the whole place, but she saved it from an invasion. That’s the sort of thing that does tend to earn one the Keys to the City or equivalent.)
The Interim Errantry series is a nice, lightweight part of the greater universe, and exactly the kind of thing I love to see in more established universes. Everything can’t be huge-scale, this is the apocalypse/save the world type adventures! There’s gotta be time for regular life in between—or, if there isn’t, then it’s worth exploring that these people aren’t able to have regular life. Since that isn’t the case, it’s nice to see some of the little moments like these.
It’s such a nice little story, I love it. I really doubt that it’d be a good starting point for the series, since there’s a whole lot of existing characters that don’t get introduced particularly well, but if you already know the franchise, go read it.
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[…] is a pretty direct follow-on to my last review, and similarly was written before Christmas. And while it’s the same kind of thing—a small, not […]